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Dragon Ball GT: Final Bout Dragon Ball: Final Bout | |
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Top: Original cover art featuring Goku Bottom: Reissued 2004 cover art featuring Goku again. | |
Developer(s) | Bandai |
Publisher(s) | Bandai |
Designer(s) | Jun Hayashibara Kei Matsurikita |
Series | Dragon Ball |
Platform(s) | PlayStation |
Release |
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Genre(s) | Fighting |
Mode(s) | Single player multiplayer |
Dragon Ball GT: Final Bout, known in Japan and Europe as Dragon Ball: Final Bout (ドラゴンボール ファイナルバウトDoragon Bōru Fainaru Bauto), is a fighting game for the PlayStation, based on the anime series Dragon Ball GT. It was developed and released by Bandai in Japan, France, Spain, and North America in 1997. The game was reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first Dragon Ball game to be rendered in full 3D, and the last Dragon Ball game produced for the PlayStation. There would not be another Dragon Ball game for consoles until the release of Dragon Ball Z: Budokai in 2002.
- 2Modes of play
- 3Playable characters
Dragon Ball Gt Final Bout How To Counter
Gameplay[edit]
The game is similar to other fighters but features 3D environments and characters from the Z and GT series of the Dragon Ball franchise. Unique in the game were the special ki attacks called a Special Knockout Trick. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time.[1] Which player is pressing their button the fastest determines who receives the brunt of the blast. Another feature which was carried over from Legends, was a technique called Meteor Smash. With a key combo, players could ignite a chain of mêlée attacks.[1]
Modes of play[edit]
Battle Mode[edit]
The standard mode, subdivided in 'Vs Man', where a player can face another player, and 'Vs Com', where the player fights a series of random CPU-controlled opponents and a final boss.
Tournament Mode[edit]
Subdivided in 'The Tournament', in which up to 8 characters (either human or computer controlled) fight in a single-round elimination tournament, and 'Build up the Tournament', where the characters are carried over from Build Up Mode, loaded from the memory card.
Build Up Mode[edit]
Carried over from Ultimate Battle 22, this feature gives the player the chance to train a character of their choosing and save them via a memory card. Unlike Ultimate Battle 22, this version of the mode allows to build the characters' strength to triple digit levels, and comes with an experience chart in the character's profile. Like Ultimate Battle 22, players have the opportunity to battle their friends with their character in the option called Build Up Battle.
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Playable characters[edit]
The game's roster features a unique match-up from the Dragon Ball Z and GT series, primarily starting with the principal cast from the GT series: Goku, Trunks, and Pan. Regarding the latter, this was also the first game to feature her, while other characters Vegeta, Gohan, Piccolo, Cell, Frieza, and Buu came straight from the Z series. The only unplayable character is Baby Vegeta in his Oozaru form, serving as the game's final boss. The unlockable characters consist of the adult Super Saiyan form of Goku in his GT outfit, the Super Saiyan forms of GT kid Goku and Trunks, Z series Super Saiyan Goku, Super Saiyan Future Trunks, Vegeto and the Super Saiyan 4 form of Goku.
Naming conventions[edit]
The original Japanese release of the game was unique for its naming conventions for all the characters. All the adult incarnations of Goku are referred by his full name 'Son Goku' (孫悟空) while his child incarnation is referred simply as 'Goku' (悟空), and his Z series incarnation is presented in all capital rōmaji 'SON GOKOU'. GT Trunks is referred by his katakana 'トランクス', while Future Trunks is presented in all capital English text 'TRUNKS'. Nearly all Super Saiyan characters are referred with the prefix Super (超), and Super Saiyan 4 Goku is referred as 'Super 4 Son Goku' (超4孫悟空). This also applies to the super form of Oozaru Baby Vegeta who is referred as 'Super Baby' (スーパーベビー). Both Vegeta and Vegito are simply referred as Vegeta and Vegetto and not Super Vegeta and Super Vegito despite they are both in Super Saiyan form. Finally, Kid Buu is referred as simply 'Buu' (ブウ).
Development[edit]
Bandai kept Final Bout under wraps for most of its development. Responding to rumors that Dragon Ball Z: The Legend was being released in the U.S., Jeff Rotter, associate producer of Bandai of America, said that negotiations were underway to bring a Dragon Ball Z game to North America, but did not identify the game.[2]Final Bout's surprise unveiling at the 1997 Tokyo Toy Show came when the game was half-finished and less than six months away from its Japanese release.[3]
Music[edit]
Dragon Ball Final Bout: Original Soundtrack | |
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Soundtrack album by | |
Released | September 16, 1997 |
Genre | Anime |
Length | 49:57 |
Language | Japanese |
Label | Zain Records |
The composition was done once again by Kenji Yamamoto. Out of all the pieces used in game, only five were new material, and the rest were remixed arrangements of previously used music from both 16- and 32-bit eras. The game also featured four brand new songs, the opening theme 'Biggest Fight', the closing themes 'Kimi o Wasurenai' and 'Thank You', and Goku's Super Saiyan 4 theme 'Hero of Heroes'. All of these songs were performed by Hironobu Kageyama with Kuko providing backup vocals. On September 16, 1997, nine of the compositions and the four songs were released by Zain Records exclusive in Japan as Dragon Ball Final Bout: Original Soundtrack (ドラゴンボール ファイナルバウト オリジナルサウンドトラックDoragon Bōru Fainaru Bauto Orijinaru Saundotorakku). The Future Trunks theme arrangement 'Hikari no Willpower' was featured as a hidden bonus track.
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Release[edit]
The game was first released in Japan in 1997 under its original title Dragon Ball: Final Bout. It fared well enough in sales to be reissued under the PlayStation the Best for Family series a year later. In parts of Europe (France, Belgium, Spain and Portugal), the game was also released under the name Dragon Ball: Final Bout in 1997.
In North America, the game was released as Dragon Ball GT: Final Bout, and it was the first time a Dragon Ball video game was released in North America with the Dragon Ball license intact. Due to Dragon Ball's obscurity at the time, Bandai America only produced 10,000 copies of the game.[citation needed]
In 2002, the game saw a release in the UK, along with other European countries that previously didn't officially receive the game, though it had already seen widespread distribution through the grey market. Finally, under little fanfare, Atari reissued the game in 2004 with brand new artwork supplied by Toei Animation. This release coincided with Funimation's dub of Dragon Ball GT.
Localization[edit]
When the game was released throughout North America, several changes were made for localization. Dialog by the Japanese voice actors was replaced, but not by the then current voice cast at Ocean Group. Instead, Bandai America decided to use an uncredited cast of U.S. voice talent. However, the battle voices still consist of the Japanese voice cast, causing the character voices to clash. The game's opening theme, 'Biggest Fight', was replaced with an untitled instrumental rock track. The cast credits at the end of the game, also set to 'Biggest Fight', were removed completely. The two closing songs 'Kimi o Wasurenai' and 'Thank You!' remain instrumental even when the game is beaten on normal and difficult settings. However, Super Saiyan 4 Goku's theme, 'Hero of Heroes', was left unchanged. At the title screen, the game's sound test is available, whereas in the original Japanese players could only access it with a cheat code. The Buildup data transfer option was removed due to the fact Ultimate Battle 22 had not been released at that time. When the game was reissued in 2004, the game's data was not altered in any way from its 1997 North American release by Bandai.
The European 1997 version, like with most European Dragon Ball Z games from the 16-bit and 32-bit era, was released mostly unaltered from the Japanese version, featuring the original Japanese voice acting and the opening theme 'Biggest Fight'. The game text was only translated to French and other languages besides English because of the lack of official release in any English-speaking country. When the game was re-issued in Europe in 2002 (which included a release for the first time in English-speaking countries like the UK), the game was kept the same as the previous European version except for the texts being re-translated to English.
Reception[edit]
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Next Generation reviewed the PlayStation version of the game, rating it one star out of five, and stated that 'Dragon Ball GT Final Bout is a deplorable waste of disc space. If there's any justice in this world, the people responsible for bringing this out will be kept up at night with the cries of disappointed Dragon Ball owners resounding in their heads.'[7]
The game was given wide range reviews but mostly negatively reviewed according to GameRankings.[citation needed] Frequent criticisms included sluggish controls and an overcharge of playable Goku incarnations.[citation needed]
References[edit]
- ^ abRetrieved from the game's North American instructional manual circa 2004.
- ^'Don't Believe the Hype'. Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 111.
- ^''97 Tokyo Toy Show'. Electronic Gaming Monthly. No. 94. Ziff Davis. May 1997. p. 88.
- ^Dragon Ball Final Bout: Original Soundtrack at MusicBrainz (list of releases)
- ^'Dragon Ball GT: Final Bout for PlayStation - GameRankings'. Retrieved December 31, 2016.
- ^'Dragon Ball GT Final Bout (PlayStation)'. Retrieved December 31, 2016.
- ^ ab'Finals'. Next Generation. No. 39. Imagine Media. March 1998. p. 109-110.
- ^'psxa2z.com'. Retrieved December 31, 2016.
- ^'Dragon Ball GT: Final Bout for PlayStation (1997) MobyRank - MobyGames'. Retrieved December 31, 2016.
- ^'Dragon Ball GT: Final Bout for PlayStation (1997) MobyRank - MobyGames'. Retrieved December 31, 2016.
- ^'HugeDomains.com - ElectroBuzz.com is for sale (Electro Buzz)'. Retrieved December 31, 2016.
External links[edit]
- Dragon Ball GT: Final Bout at MobyGames